1. Emphasize content. Remind students that “informational” is the first word — the information must be there in order to do a graphic. 2. Spend the first three weeks working on content only. Find ...
As the video game industry continues to evolve and leave its adolescence in the dust, we’re fortunate enough to be able to play through games that approach photo-realism with their visual fidelity.
Twenty-some years ago, we found ourselves in awe of how computers and the internet changed so many aspects of life. Just when we thought technology had reached its peak, we were also blithely aware ...
Jens Müller, author of History of Graphic Design. Vol. 1, 1890–1959, offers up a selection of hidden gems in his remarkable new book. This guy started it all. Jules Chéret was not only a brilliant ...
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