The e-learning market, valued at USD 325 Billion in 2025, is projected to reach USD 665.06 Billion by 2031, growing at a CAGR of 12.68%. Key trends driving this growth include the rise of e-learning ...
With traditional methods of learning now increasingly unable to engage today’s learners, gamification is presented as an almighty tool that can revolutionise learning and skill development. That is ...
Edtech is more mainstream now than in pre-pandemic times, says Sean D’Arcy, Kahoot!’s chief solutions officer. The years-long Covid-19 pandemic relegated the majority of us to screens for work and ...
NEW YORK, NY / ACCESS Newswire / March 11, 2025 / LAMY (OTC PINK:LMMY), a pioneering technology company dedicated to transforming children's financial education through innovative eLearning platforms ...
memoryOS is a US ed-tech startup developing a gamified memory improvement app, which was co-founded by the 2X World Memory Champion. It already raised over $420,000 on Kickstarter, exceeding the ...
FRANKLIN, OH–(Marketwired – Oct 7, 2014) – Designing Digitally, Inc. has partnered with NASA’s Goddard Space Flight Center to develop Gamified E-Learning experiences. The E-Learning modules embrace ...
AMERICAN FORK, Utah--(BUSINESS WIRE)--Learning solutions leader eLearning Brothers announces winning two DevLearn DemoFest 2021 awards, which represent the quality of work by its custom course ...