When.Collision.With("ball") .Begins(Audio.Play("ball_tagged_loop")) .Ends(Spawn("sparkles").At(Other).Run(Wait.Seconds(2.5), Despawn())) Coming soon for Unity (Q2 ...
Flexible item management with stacking support Events for item addition, removal, and usage Support for different item types (weapons, consumables, etc.) Easy to integrate with UI through events ...
Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guide Key Features Implement custom scripts to control game logic and ...
Check out the top 10 Reddit Subreddits for software developers. You can learn, network, get coding help, and stay updated on ...